As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. Early on, this is a massive increase to damage, and cost no action to use. Find out what you can do. These bonus feats must be drawn from the feats noted as fighter bonus feats or psionic feats. Once on each of your turns, immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled plus your Intelligence modifier. You have resistance to psychic damage. The Circle of Stars, like the rest of the Druid options in Tasha's, focuses on an … You can shield yourself and others with telekinetic force. February 16, 2021. So, if you’re getting Charmed, just save your Indomitable and burn a die instead. This alone solidifies this class as a reasonable replacement for a Wizard, if you so choose to ignore a Wizard. This color-coding isn’t a hard and fast rule; there are plenty of sub-optimized options out there that will be viable to your party and will be fun to play. Creative Commons Attribution-ShareAlike 3.0 License. Mar 9, 2021. It's also a popular subclass for the psionic humanoid Kalashtar race of Eberron, although any race may follow this path. At level 15, you gain an additional defensive ability that is useful, and doesn’t cost a die the first time. Join the Scoundrel Game Labs Mailing List! Many githyanki train to become such warriors, as do some of the most disciplined high elves. Try to save your dice for major fights, or spend one if your party plans on taking a Short Rest after a fight; always remember that you can recover one dice after a fight! changes that, just a touch. However, against boss fights, it might be better to lance them with psychic energy and hope to destroy it before it can make any attack rolls. At 15th level, you can shield yourself and others with telekinetic force. You can spend an action to give an object or creature flight, but only once per short rest. The Psi Warrior fills the role of the standard fighter, but adds a. of extra out-of-combat versatility to the mix. With its focus on telekinesis for battlefield control the Psi Warrior fighter pulls triple duty moving allies, placing enemies and altering the terrain itself. Alternatively, if it is a Tiny object, you can move it to or from your hand. If you’re worried about a hard fight, this is a pretty worthy bonus action to use. You can move an object or a creature with your mind. By comparison Battlemaster has four d8s to do more damage, defend your allies, hit enemies more, let your allies attack as a reaction, trip These basic elves are arguably better than the Githyanki, if it wasn’t for flavor. In addition, as a bonus action, you can regain one expended Psionic Energy die, but you can't do so again until you finish a short or long rest. These psychic warriors use their psionic potential as a way to improve their natural abilities, becoming fierce and deadly in their chosen path. You can check with your dice and Intelligence to see if your Field will actually protect the target, and make a decision about whether or not you need to throw it out. That can be a pretty hard decision to make! The High Elf is the choice for the alternate build; +2 Dexterity, +1 Intelligence. As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. Once you cast the spell with this feature, you can’t do so again until you finish a long rest, unless you expend a Psionic Energy die to cast it again. At level 3, you gain a pool of dice, equal to twice your Proficiency (4 at level 3, 6 at level 5, 8 at level 9, 10 at level 13, 12 at level 17). Either way, they are now partially psychic, a feat that many intelligent races wish to achieve. Does that mean this isn’t nice? High Elvs also waste Elf Weapon training, but have a Cantrip from the Wizard list to help their versatility. The Best Dice Bags for TTRPGs | Top Picks + Buyers Guide, Best Dice Tower Guide (2021) | Top Picks + Buyers Guide, The Best CPU for Arma 3 | Best Picks + Buyers Guide. Once you take this action, you can’t do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again. Psi-Powered Leap. Bite of the Wolf: Gain bite attack for 1d8 . Fighter: Psi Warrior. You spend nothing to get (usually) 60 ft flight? Druid – Circle of Wildfire. As a bonus action, you can propel your body with your mind. Try to coordinate with your party to maximize how useful Telekinetic Thrust is. are the perfect psionic warriors. 5th Edition promises to change the way they work, and the new Psi Warrior leads the charge. You can cast the Telekinesis spell, requiring no components, and your spellcasting ability for the spell is Intelligence. You can currently spend dice on these following class features. D&D 5E Psi Warrior and Unarmed Fighting Thread starter ppaladin123 Start date Nov 28, 2020 ppaladin123 Adventurer Nov 28, 2020 #1 Psionic Strike. Once you take this bonus action, you can't do so again until you finish a long rest, unless you expend a Psionic Energy die to take it again. You can see the Fighter Class Features here. Normally, knocking the target prone will be the option. As a bonus action, you can choose creatures, which can include you, that you can see within 30 feet of you, up to a number of creatures equal to your Intelligence modifier (minimum of one creature). See pages that link to and include this page. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force. For example, as a 3rd-level fighter, you can spend no more than 2 psi points on a discipline each time you use it, no matter versatility to this class! See Our Circle of Wildfire Guide. It costs no dice the first time that you use it, so you just get to fly once per day. Fighters are well-known in Dungeons & Dragons as the meatheads. So your resistance is going to be relatively weak. Unfortunately, when we switched over to 5e, the psi classes had not yet been published. Telekinetic Movement. The suggestion must be worded in such a manner as to make the course of action sound reasonable. As a reminder, Telekinesis spends your action to either lift and restrain creatures by using a Intelligence check vs their Strength check, or you can move something that weighs at least half of a ton. This means that Githyanki Psi Warriors essentially get FIVE free tool proficiencies (which makes great flavor sense too, as an extension of Decadent Mastery). Everything about this 5E D&D subclasses’ features fit archetypical maneuvers performed by superheroes. Unless otherwise stated, the content of this page is licensed under, The not-quite Inner Circle but close enough. When you deal damage to a target with your Psionic Strike, you can force the target to make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Intelligence modifier. While their The Psi Warrior fills the role of the standard fighter, but adds a ton of extra out-of-combat versatility to the mix. Click here to toggle editing of individual sections of the page (if possible). The Psi Warrior Fighter combines physical prowess with psionic energy in Dungeons & Dragons, making it an ideal subclass for disciplined High Elves and Astral Plane-dwelling Githyanki. Thankfully, it quickly improves! Psionic Strike. Of course, this has next to no power in combat, unless you. It’s heavily resource-intensive, but a good use of these dice will make you incredibly useful! Once you cast the spell with this feature, you can't do so again until you finish a long rest, unless you expend a Psionic Energy die to cast it again. An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. The target has “taken” the damage, so you might know the exact number. Check out how, in our. In addition, this does strictly more damage than the Battle Master, at the cost of doing less versatility and requiring Intelligence. Depending on the fight, this is great. Once you take this action, you can’t do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again. You do have significantly worse damage while using this; one attack is much lower than four. Strength saves are relatively rare, as a ton of creatures prefer Dexterity. Wikidot.com Terms of Service - what you can, what you should not etc. These fighters can use telekinetic powers to enhance movement, create shields of force and increase combat damage. They’re bruisers who are more passionate about fighting than breathing, and dedicate their lives to better their connection to their weapon. This works best when you spend dice to just barely save someone’s life, keeping them up so they can take their turn. Rune Knight 5E Guide | Fighter Archetype in Tasha’s Cauldron, Circle of Wildfire 5E Guide | Druid Subclass from Tasha’s Cauldron, Magic might not be the first thing that come to mind when you think of a Ranger, but their spells are great! Psi-Powered Leap. PSYCHIC WARRIOR POWERS 1ST-LEVEL PSYCHIC WARRIOR POWERS Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip. You see, Abjuration is a school full of defensive or reactionary spells. See Our Guide to New Subclasses in Tasha’s Cauldron. Change the name (also URL address, possibly the category) of the page. Either way, they are now partially psychic, a feat that many intelligent races wish to achieve. Psychic Warrior, a Psionic custom class for Dungeons and Dragons 5th Edition | D&D 5e I made my own Psionic class for Dungeons and Dragons 5th edition because I wanted to show others how they could develop their own custom class without writing an … You can cast the telekinesis spell, requiring no components, and your spellcasting ability for the spell is Intelligence. If you are being completely blocked out of a fight, of course it’s better to spend the die so you can dive back in. The Fighter is a fantastic addition to any party. This lets you really quickly reposition, chase down an enemy, or solve puzzles requiring mobility. turn, rather than the start of your next. Yes! It’s heavily resource-intensive, but a good use of these dice will make you incredibly useful! […], Icewind Dale is home to some interesting spell options. The Psi Warrior's abilities rely heavily on Int to make them more reliable and powerful, dumping it would be a mistake imo For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge Feel free to message for any build requests or challenges This is a pretty impressive bonus action. They have the perfect stats for a Strength build; +2 Strength, +1 Intelligence. The Rune Knight is a resource-based Fighter with a focus on having huge bursts of potent damage. Using The Crusader Kings 3 Viking Trait | CK3 Viking Trait Guide. enemies that will probably make attack rolls. You can propel your weapons with psionic force. The guide will color-code each separate item to help you identify, at a glance, how good that option will be for your Fighter. Watch headings for an "edit" link when available. Psi Warrior is a superhero. The Psi Warrior can also be ranged without much issue at all; just be within 30 feet. However, spending your free use on basic enemy trash might not be the best idea. If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see. That’s pretty great! If a fight takes 30 seconds, this might be better than adding a d12+5 to a single damage roll. Psi Warrior is both fantastic and unique. You gain a flying speed equal to twice your walking speed until the end of the current turn. They have the perfect stats for a Strength build; +2 Strength, +1 Intelligence. If a fight takes 30 seconds, this might be better than adding a d12+5 to a single damage roll. CK3 Educate Child Guide | How to Educate, What are the Upsides? Few enemies actually use psychic damage, and only a few spells deal it. Each of the chosen creatures is protected by half cover for 1 minute or until you’re incapacitated. You now have more reasons to apply force damage. Considering these guys are actually psychic, this only makes sense! If you want to discuss contents of this page - this is the easiest way to do it. They are a resource-based character, focused on controlling the battlefield, dealing damage, and protecting their party. Many githyanki train to become such knights, as do some of … How can your Warrior make use of their new power? This is awesome, and it’s so rare for a Fighter to get something like this! Since your Wisdom save won’t be too high, you’re fairly likely to get Charmed or Frightened anyways. If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see. The primary feature of the Psionic Warrior is it’s Psionic Power. View wiki source for this page without editing. Just make sure you’re over solid ground at the end of your movement; no need to cascade into a pit of lava after! As a bonus action, you can propel your body with your mind. Guide to building a psi warrior fighter: Fighters, barbarians, paladins, and rangers get a little love with 3 new feats in dungeons and dragons 5e (d&d). […], The Player’s Handbook introduced all 8 schools of magic as focuses for the Wizard. 1 Psychic Warrior 1.1 Making a Psychic Warrior 1.1.1 Class Features 1.1.2 Epic Psychic Warrior Alignment: Any. Either way, you can move the target horizontally, vertically, or both. Check out how this page has evolved in the past. If the save fails, you can knock the target prone or move it up to 10 feet in any direction horizontally. For this build, I’ll need a melee fighter with high Intelligence. The psychic warrior gains an additional bonus feat at 2nd level and every three levels thereafter (5th, 8th, 11th, 14th, 17th, and 20th). On each of your turns while you concentrate on the spell, including the turn when you cast it, you can make one attack with a weapon as a bonus action. At level 7, your psionic abilities improve. They are also haughty enough to really push the Psionic supremacy idea, which might be a neat character arc to go through! Knights are warriors who pledge service to rulers, religious orders, and noble causes. Elves are great in general, too, since they are hard to Charm, gain Perception for free, and can see in the dark. That can be a pretty hard decision to make! Both of these features are stellar, and you have enough dice that you should consider burning Psionic Power much more now. By Jeremy Crawford, Dan Dillon, and Ben Petrisor, with F. Wesley Schneider - 11/25/2019. The powers below use your Psionic Energy dice. You gain a flying speed equal to twice your walking speed until the end of the current turn. You regain all your expended Psionic Energy dice when you finish a long rest. 1. Click here to edit contents of this page. The Martial Prodigy skill is wasted, but at least they have Githyanki Psionics to add even. You have a number of these dice equal to twice your proficiency bonus, and they fuel various psionic powers you have, which are detailed below. Some of its features resemble counter parts in the Psion, and its Psi Points are compatible with the Psionic Powers of the … It has the same problem as the Battle Master, however, in that early on, the limited pool of dice is going to hurt this character’s potential. You can propel your weapons with psionic force. Psi Warrior is both fantastic and unique. Nice! The final ability that you can use. Originally Posted by jaappleton. A stream of acid You can move an object or a creature with your mind. Red isn’t go… As a bonus action, you can propel your body with your mind. #2. As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. Biofeedback: A Gain DR 2/–. This lets you use your die to solve problems! You can move an object or a creature with your mind. View and manage file attachments for this page. Probably, +2 to AC for everyone is a fairly stellar buff! With this in mind it is a rare item so don’t plan on getting it at level 1. Is this worth spending a die? You gain a flying speed equal to twice your walking speed until the end of the current turn. Starting Age: Moderate. D&D 5e Fighter: Psi Warrior (Tasha's Cauldron of Everything)Nerdarchy continues to explore Tasha's Cauldron of Everything with D&D fighter subclasses. Protective Field. Your email address will not be published. Unearthed Arcana: Fighter, Rogue, and Wizard. You can spend dice to keep flying, but that’s usually unnecessary. After that, you can consider Constitution to stay alive on the frontlines. By 18th level, your ability to move creatures and objects with your mind is matched by few. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Guide to New Subclasses in Tasha’s Cauldron, Best Ranger Spells in 5E Ranked | Ranger Spells 5E Guide, School of Abjuration Wizard 5E Guide | Rules, Tips, Builds, and More, Rime of the Frostmaiden Spells | Reviewing the Magic of Icewind Dale. If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see. The new Psi Warrior Fighter subclass has the feature Psionic Power which has the following option: Psionic Strike. By the 7th level, You have mastered new ways to use your telekinetic abilities, detailed below. Psychic Warrior. This may be the result of mental training, or a psionic event that has nothing to do with them. However, spamming this will burn through your dice rather quickly. That’s pretty solid, even though it’s only for a turn. Check out how, in our Psi Warrior 5E guide! This guide is meant as a deep dive into the DnD 5e Fighter. And unfortunately, you are going to fall after a turn that you use this ability, since it ends at your. 10 feet isn’t too much, but you can force an enemy into a corner, off a bridge, or into a fire. Since they already have full armor and weapon proficiencies as fighters, you can convert their martial prodigy proficiencies into tools. It gives you advantage on attack rolls, forces the enemy to spend movement to remove it, and might give other melee allies advantage. Eldritch Adept Feat 5E Guide | Pros, Cons, and Builds, Twilight Cleric 5E Guide | Rules, Tips, Builds, and More, Armorer Artificer 5E Guide | Subclass Option From Tasha’s Cauldron. not be the best idea. […]. You can check with your dice and Intelligence to see if your Field will actually protect the target, and make a decision about whether or not you need to throw it out. This energy is represented by your Psionic Energy dice, which are each a d6. Re: Psi Warrior from Tasha’s. The psi warrior fighter class is introduced in Tasha’s Cauldron of Everything, creating a jedi-like, telekinetic fighter for DnD 5e. The Psi Warrior is much easier to build and play than either the Battle Master or the Eldritch Knight, and if you manage your Psionic Energy Die to last through the day you can be very effective. Something does not work as expected? That’s great, and that damage racing can make a huge difference during boss fights. If you do, then Protective Field is perfect. You have resistance to psychic damage. Fighter: Psi Knight (UA) Awake to the psionic power within, a Psi Knight is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. Some of your powers expend the Psionic Energy die they use, as specified in a power's description, and you can't use a power if it requires you to use a die when your dice are all expended. Of course, this has next to no power in combat, unless you desperately need to reposition someone. We discuss the next subclass in the series from Tasha's Cauldron of Everything: the Psi Warrior Fighter! I think Psi Warrior is very good if you only get 8 levels in the class. Then, Intelligence is required to improve your damage and DCs. When you reach certain levels in this class, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). The Psi Warrior, rather than focusing on their weapons, have unlocked more of their mind. However, spending your free use on basic enemy trash. If the save fails, you can knock the target prone or move it up to 10 feet in any direction horizontally. Once on each of your turns, immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled plus your Intelligence modifier. They’re bruisers who are more passionate about fighting than breathing, and dedicate their lives to better their connection to their weapon. No, something is better than nothing. Anyway, I made her a custom race, and she remade the character as Eldritch Knight. This lets them be ranged, or a Finesse build. If you need to become a combat controller rather than a damage dealer, this is a crazily effective spell for marking a target for death. Once you take this bonus action, you can't do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again. Moreover, if you start your turn charmed or frightened, you can expend a Psionic Energy die and end every effect on yourself subjecting you to those conditions. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force. The main aspect of any Jedi is the lightsaber and luckily for us 5E has a weapon like the lightsaber. You can propel your weapons with psionic force. You gain Psi Dice even to twice your proficiency bonus, these work the same as they do for the Soul Knife. Their minds bristling with power, three new subclasses arrive in today’s Unearthed Arcana: the Psychic Warrior for the fighter, the Soulknife for the rogue, and the tradition of Psionics for the wizard. The Psi Warrior still requires a primary Strength or Dexterity attribute to deal damage. Early Psi Warrior you have four d6s to do more damage or defend your allies I guess. This is more motion than the Battle Master feature allows, and you can force a target to move quite far away from you. This may be the result of mental training, or a psionic event that has nothing to do with them. I don’t know if it is even now. Alternatively, if it is a Tiny object, you can move it to or from your hand. These dice are d6s, but increase by one size at level 5, 11, and 17 (d8, d10, d12). The target has “taken” the damage, so you might know the exact number. For a quick overview of the Fighter Class, see our breakdown of the DnD 5e Classes. Telekinetic Thrust. Yes! The level 18 ability of the class is basically a spell-like ability. Tasha’s Cauldron is full of classes like this; check out the book or see some of the other subclasses to see for yourself! Awake to the psionic power within, a Psi Warrior is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. In the world of Eberron, many young kalashtar dream of becoming Psi Warriors. Either way, you can move the target horizontally, vertically, or both. Tasha’s Cauldron is full of classes like this; check out the book or see some of the other subclasses to see for yourself! Telekinetic Thrust. Many githyanki train to become such warriors, as do some of the most disciplined high elves. Commentdocument.getElementById("comment").setAttribute( "id", "ab32a0603cd499e8e042c75bd59dbf48" );document.getElementById("d183e97159").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. So every turn, you can theoretically gain 8 damage for free. Training in war and song: A free wizard cantrip is awesome. You regain all of these dice on a long rest, and can regain one die by spending a bonus action once per rest, short or long. The Psi Warrior, rather than focusing on their weapons, have unlocked more of their mind. Obviously, use this once when you want to. There's also nothing forcing the Psi Notify me of follow-up comments by email. If the save fails, you can knock the target prone or move it up to 10 feet in any direction horizontally. Additionally, whenever a creature within 10 feet of you that had an Intelligence score of 6 or higher dies, you can expend your reaction to draw in its psionic power, regaining 1d4 hit points and 1 expended psi point. If you need to become a combat controller rather than a damage dealer, this is a crazily effective spell for marking a target for death. Moreover, if you start your turn charmed or frightened, you can expend a Psionic Energy die and end every effect on yourself subjecting you to those conditions. They start as d6, go to d8 at 7th level and continueously scale up until d12 at level 17. Alternatively, if it is a Tiny object, you can move it to or from your hand. However, against boss fights, it might be better to lance them with psychic energy and hope to destroy it before it can make any attack rolls. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force. Append content without editing the whole page source. As a Psi Warrior, you might have honed your psionic abilities through solo discipline, unlocked it under the tutelage of a master, or refined it at an academy dedicated to wielding the mind's power as both weapon and shield. The Martial Prodigy skill is wasted, but at least they have Githyanki Psionics to add even more versatility to this class! Psi Warriors make great use out of two-handed weapons, or the Dueling fighting style. General Wikidot.com documentation and help section. You can propel your weapons with psionic force. Tasha’s Cauldron is full of all kinds of new subclasses, and today, D&D Lead Rules designer, Jeremy Crawford, unveiled the Psi Warrior and its gorgeous art in Tasha’s Cauldron of Everything. Starting Gold: 5d410 gp (125 gp). Either way, you can move the target horizontally, vertically, or both. That includes things like floating keys into your hand, moving a Large Block onto a button, or flying the Rogue across a gap to get to the trap controls. Where the psion spends his days studying the intricacies of psionic power and unlocking the mysteries of the mind, others choose to use their internal power to augment their physical form. Telekinetic Movement. You might spend more to quickly take down an enemy, save a life, or solve a puzzle. And neither had half-giant race. And unfortunately, you are going to fall after a turn that you use this ability, since it ends at your current turn, rather than the start of your next. The Githyankai from Mordekainnen’s Tome of Foes are the perfect psionic warriors. This weapon requires proficiency with a longsword or short sword and deals radiant damage instead of slashing. Just be careful; unlike Battlemaster, you only get one dice back per short rest. Tasha’s Cauldron of Everything changes that, just a touch. Awake to the psionic power within, a Psi Warrior is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. The Psi Warrior is a unique Fighter and is a marriage between Battle Master and Eldritch Knight. Notify administrators if there is objectionable content in this page. You can move an object or a creature with your mind. They gain an additional skill proficiency, which is fantastic. View/set parent page (used for creating breadcrumbs and structured layout).