As a bonus action, you charge an arrow with poisonous nature energy that wraps around the target. When you cast this invocation using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd. Each creature in that line must make a Dexterity saving throw. Arcane Shot: An Arcane Archer weaves magical energy into her arrows. The D&D Player Bundle includes the Player's Handbook and Xanathar's Guide to Everything fully converted and ready for your Roll20 game!. This creature may make a Constitution saving throw versus your spell save DC to take half of the 2d8 lightning damage and not lose their reaction. You can use a ranged martial weapon as a spellcasting focus for your arcane archer spells. By 10th level, your attack rolls with ranged weapons ignore any bonuses provided to Armor Class through magic. You end up with Archery and Defense fighting styles, Action Surge, and some cool abilities to add to arrows. Spellcasting: Ability to cast 1st-level This damage is considered magic for the purpose of overcoming resistance. Arcane Shot: An Arcane Archer weaves magical energy into her arrows. Among elves, arcane archers are some of their most elite warriors. The warlock gets two spells per short rest, and has to use cantrips (which he gets bonuses to) the rest of the time. Base attack bonus: +6. All of the following are class features of the arcane archer. When you use this option, you don’t make an attack roll for the attack. Grasping Arrow. Weapon and Armor Proficiency: An arcane archer is proficient with These dice are a d8. Instead, choose one creature you have seen in the past minute. a very popular concept, combining the excitement of firing a bow with the magical power of an Unearthed Arcana 2021 - 03/11/2021. Prerequisites. Bards are easier to transition to Arcane Archer … By 10th level, your speed and evasiveness have reached new levels. Once per turn when you fire an arrow from a shortbow or longbow as part of the Attack action, you can apply one of your Arcane Shot options to that arrow. While you are wearing armor, you gain a +1 bonus to AC. Shadow Arrow. On a failed save, the target takes 5d10 piercing damage. Sounds a lot like the warlock to me. If the target or a creature within 5 feet of it, uses an action to remove the brambles with a successful Strength (Athletics) check against your spell save DC, the creature's base move speed is not reduced by 10 feet anymore. An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. You imbue your arrow with force energy drawn from the school of evocation. On a failed save, it takes 1d8 fire damage. If you wish to make alterations to this page, or you see an error, please discuss it on the. If your next ranged attack roll hits, the target suffers disadvantage on the next attack roll it makes before the start of your next turn. The DC is equal to the amount of hours spent studying. The arrow passes harmlessly through objects, ignoring cover. See pages that link to and include this page. An arcane archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Each option also improves when you become an 18th-level fighter. You gain a feature at 3rd level from taking this subclass and gain additional features at 6th, 10th, and 14th levels. ( Dungeon Master's Guide v.3.5 variant, p. 176) The arcane archer is a warrior skilled in using magic to supplement her combat prowess. Hit Points at 1st Level: 8 + Constitution modifier Among elves, arcane archers are some of their most elite warriors. Constitution is a good stat as well. The arcane archer subclass is ok with not a lot of advantages, so I believe that it should include more arcane shots. Arcane Archer Character Guide: Dungeons and Dragons 5e December 17, 2020 by Jared Rigsby For Dungeons and Dragons 5e, the Arcane Archer is introduced in Xanathar’s Guide to Everything, creating a spellcasting archer other than the ranger. You gain 3 charges to cast arcane invocations. Class Features []. All of the following are class features of the arcane archer. Each creature in the line must make a Dexterity saving throw versus your spell save DC. Class Features. As a bonus action, you imbue your arrow with a blast of force energy drawn from the school of evocation. You regain use of this feature after you finish a short or long rest. Hit Dice: 1d8 per Arcane Archer level As such, the page has been locked so that only administrators can edit it. The force damage increases to 2d6 when you reach 18th level in this class. AA gets two uses of Arcane Shot and BM gets four Superiority Dice. I agree that Arcane Archer as written is a worse arcane archer than the EK. To cast one of your arcane archer spells of 1st level or higher, you must expend a slot of the spell’s level or higher. This effect ends early if the chosen ally attacks the charmed target, deals damage to it, or forces it to make a saving throw. Two things I have always loved in D&D, is Arcane Archers and Bards. Arcane Archers are some of their most elite warriors among the elves. By Taymoor Rehman, Ari Levitch, and Jeremy Crawford, with input from the rest of the D&D design team. If you spend more than 8 hours in one day studying, you must roll a d20 at the end. Class Features. If you hit a creature with this arrow, each creature within 10 feet of it takes 2d8 force damage. You may spend 1 charge to cast an Arcane Invocation at 1st level, or you may spend more point to cast an Arcane Invocation at a spell slot level equal to the amount of points spent. The creature hit by the arrow takes an extra 2d6 psychic damage, and it must succeed on a Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of your next turn. The creature hit by the arrow must also succeed on a Charisma saving throw or be banished. You can change what arcane invocations you know by spending a total of 24 hours studying for every 1 Invocation you change. Think about what goals your character have in mind when creating a arcane archer, whether it is to become an unparalleled archer, in pursuit of vengeance, or some other goal. When you make an attack roll with a magic arrow and miss, you can use a bonus action to reroll the attack roll against a different target within 60 feet of the original target. Notify administrators if there is objectionable content in this page. Weapon and Armor Proficiency: An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields.. Ever-Ready Shot. At 7th level, you learn how to direct an errant arrow toward a new target. I have a player who wants to play an Arcane Archer, but feels (rightly so in my opinion) that the subclass is somewhat disappointing. Bursting Arrow. All of the following are Class Features of the arcane archer prestige class. You gain an additional Arcane Shot option of your choice when you reach certain levels in this class: 7th, 10th, 15th, and 18th level. Until the start of your next turn, you have advantage on ranged attack rolls against the target and your ranged weapon attacks deal additional damage equal to your proficiency bonus. When you cast this invocation using a spell slot of 2th level or higher, the damage increases by 1d8 for each slot level above 1st. Bards are easier to transition to Arcane Archer which are Cha-based. View and manage file attachments for this page. On a failed save, it takes damage as if it were hit by the arrow, plus an extra 1d6 force damage, and you learn the target’s current location. It just casts Magic Weapon on its own bow with a bonus action and commences raining magic arrows with impunity on the enemy--something which the Arcane Archer cannot do. All of the following are Class Features of the arcane archer prestige class. Beguiling Arrow. Wikidot.com Terms of Service - what you can, what you should not etc. An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. The arrow flies toward that creature, moving around corners if necessary and ignoring three-quarters cover and half cover. You gain a +2 bonus to damage rolls you make with two-handed ranged weapons. As a Arcane Archer you gain the following class features. Tools: None I think that the amount of arcane shot uses you get, should get higher as you grow in level. If you roll initiative and have no uses of Arcane Shot remaining, you regain one use of it. Weapons: Simple weapons, martial weapons They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Dungeons & Dragons vs. Rick and Morty Frozen Sick Ghosts of Saltmarsh ... As for your question though, homebrewing a version of Arcane Archer to have Arcane shots based on INT modifier is pretty easy to do. As a bonus action, you may return a magical arrow you fired to your hand. Feats: Point blank shot, Weapon focus (longbow or shortbow). As pointed out above, you can't cast arcane spells without some Cha or Int. Did your charter first develop talent for magic or archery? First, Dexterity should be your highest ability score, followed by Intelligence. By 3rd level, your magic has started to seep into the bows you wield, making them fire projectiles faster. Save 15% by purchasing the D&D Player Bundle! The necrotic damage increases to 4d6 when you reach 18th level in this class. Weapon and Armor Proficiency: An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields. The options are presented here in alphabetical order. Class Features. The psychic damage increases to 4d6 when you reach 18th level in this class. When you gain certain arcane archer levels, you gain additional invocations of your choice, as shown in the Arcane Invocations column of the Arcane Archer table. Arcane Archer Lore: A skill proficiency and one of two excellent cantrips. Among elves, Arcane Archers are some of their most elite warriors. View wiki source for this page without editing. You gain proficiency in Survival skill, and if you already have proficiency in it, your proficiency bonus is doubled for any Wisdom (Survival) check you make. With an Intelligence of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. At 3rd level, you learn to unleash special magical effects with some of your shots. Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Arcane Archer level after 1st. An arcane archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. Both resources refill on a short rest, so that's a draw. Spell sight. As a reaction, you may attempt to push any Large or smaller creature that moves within 5 feet of you. On a successful save, a target takes half as much damage. On a successful save, the target takes half as much damage, and you don’t learn its location. \$\begingroup\$ Arcane Archer has no Int requirement, just Elf or Half-Elf, BAB+6, 3 (very martial) feats and able to cast level 1 arcane spells. It fits the idea of an Arcane Archer creating and imbuing an arrow with powerful short-term magic. You prepare the list of arcane archer spells that are available for you to cast, choosing from the arcane archer spell list. The target must succeed on a Wisdom saving throw, or it is charmed by the chosen ally until the start of your next turn. Using divination magic, you grant your arrow the ability to seek out your target, allowing the arrow to curve and twist its path in search of its prey. You can change your list of prepared spells when you finish a long rest. Unless otherwise stated, the content of this page is licensed under. Class Features. This features has 4 charges. Enhance Arrow (Su): At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. When you cast this invocation using a spell slot of 2th level or higher, both instances of damage increase by 1d8 for each slot level above 1st. At 3rd level, you may pick an subclass from Magic Bowman or Precision Sniper. As a bonus action, you may enchant your ranged weapon attacks. Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. An arcane archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. You decide to use the option when the arrow hits, unless the option doesn’t involve an attack roll. By 7th level, your use of imbuements and arcane magic has imbued your mind and body with protective magic. When you do so, choose a number of arcane archer spells equal to your Intelligence modifier + half your arcane archer level, rounded down (minimum of one spell). Class Features []. These archers stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows absorb elements[1], alarm, detect magic, hunter's mark, identify, entangle, expeditious retreat, faerie fire, fog cloud, grease, zephyr strike[2], acid arrow, arcane lock, blindness/deafness, darkness, gust of wind, invisibility, misty step, pass without trace, silence, suggestion, web, counterspell, dispel magic, flame arrows[3], hypnotic pattern, major image, lightning arrow[4], sending, thunder step[5] wind wall, arcane eye, confusion, compulsion, dimension door, fire shield, freedom of movement, locate creature, resilient sphere, animate objects, conjure volley[6], hold monster, geas, modify memory, passwall, scrying, seeming, wall of force. Skills: Choose 2 from Arcana, Athletics, History, Insight, Investigation, Medicine, Perception, and Survival. This creature may make a Strength saving throw versus your spell save DC to take half of the 3d4 slashing damage and not be pushed away 10 feet away from you. Continuing with my "Fix it" series, this time I attempt to fix the Arcane Archer fighter subclass. ; Arcane Shot: A powerful and versatile ability, but you get just 2 uses between short rests until you get Ever-Ready Shot at 15th level.A lot of people mis-read the feature's text: you get additional Arcane Shot options, not Arcane Shot uses.Plan to reserve your Arcane Shot uses until doing so is … Along with the revision to the archetype my DM is also giving me arcane shots = to my intellect modifier which is currently 3. Archery: You gain the Archery fighting style … Arcane Archer. By 20th level, you can readily focus down a single target with the help of others. Click here to toggle editing of individual sections of the page (if possible). The poison damage and slashing damage both increase to 4d6 when you reach 18th level in this class.

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