The Canadian game industry is accelerating production of VR games, with companies reporting over 250 new VR projects in 2016 alone (Nordicity, 2017). Gaming is a major industry and contributor to the Canadian economy. • generates almost $9 billion annually to fund government and community programs and services. (2018). We're passionate about games! The gaming experts address platforms, infrastructure, and live engagement in … Canada’s Video Game Industry in 2017 – Final Report. (2018). In 2017, the Canadian video game industry directly employed 21,800 employees. About 2,100 video game projects were completed in 2017, with web (31%) and mobile platforms (29%) accounting for the largest proportions (Nordicity, 2017). In 2018, 50% of Canadian video gamers were female (ESAC, 2018), compared with 49% in 2017 (ESAC, 2017). Essential Facts about the Canadian Video Game Industry. Total revenue among video game companies in Canada was $3.2 billion in 2017, while total expenditure was $2.6 billion (ESAC, 2017). The number of female gamers is on the rise. Industry leaders discuss the past, present and future of gaming in Canada. Every year, we invest over $2 million in various organizations in British Columbia, Ontario, and Nova Scotia. The Canada’s Video Game Industry 2017 report indicates that Canada’s gaming industry contributes $3.7 billion to the country’s GDP, representing a 24 percent increase from 2015. The average age of Canadian video gamers is on the rise. The gaming industry is in the midst of a major upheaval. First up are Alberta and Nova Scotia, who announced... William Rutsey Future Leaders Scholarship. These sectors represent the foundation of Canada’s broader tourism industry as well as a key infrastructure component of the Canadian economy as a whole. Other government agencies are also involved, notably the CGA (Canadian Gaming Association) which are powerful organizations supporting players’ rights in the case of … Traditional hospitality sectors include restaurants, accommodations and travel. Since 2015, they have made up over 50% of Canada’s total video games revenue (PwC, Entertainment & Media Outlook, n.d.). Industry Data. At the Canadian Gaming Summit in Vancouver this past June, our panel of senior executives from Canada… 71% of parents played video games with their children (ESAC, 2018) in 2018, compared with 68% of parents in 2016 (ESAC, 2016). As of 2018, 8% of Canadians already own a VR system (ESAC, 2018). In Canada, the video game industry contributes $4.5 billion CAD to Canada’s GDP annually, according to a new study from the Entertainment Software Association of Canada (ESAC). Table 3: Total Spending on Digital Products, from July 2017 to June 2018. Since then, the video game industry has gone from a niche, budding form of recreation into a lucrative and diverse industry that caters to a wide range of audiences around the world. (n.d.). Canada’s game development industry is one of the largest in the world, the third-largest to be precise. Though not equally across all provinces. BC Public Service. The tribal casino industry is particularly lucrative, with the Kahnawake Gaming Commission (KGC) being responsible for the licensing and regulation of many online casinos in Canada. The video game industry in Canada is revolutionizing entertainment and content consumption. While the Canadian video game industry has been growing, it may be surprising to learn that the growth in this industry has outpaced the growth of the Canadian economy as a whole. Virtually all private Expenditure in the Canadian video gaming industry reached 3.2 billion U.S. dollars in 2019, an increase of … Online gaming subscriptions, game downloads, and in-game purchases accounted for 16.7% of overall spending. Celebrating a milestone: welcoming back Canada’s gaming industry! Gaming in Canada directly supports approximately 182,500 jobs with an average salary of almost $65,000, which translates into $11.9 billion in labour income. (2016). Budgets for console projects decreased by 26% to $12.5 million in 2017. $25.00+/hour (804) $35.00+/hour (507) $45.00+/hour … The US and Europe were the top sources of export revenue at 46% and 42% respectively (Nordicity, 2017). Source: ESAC. Canada’s video game industry has contributed $4.5 billion to the country’s gross domestic product (GDP) this year, according to a freshly released economic impact study. Traditionally, the video game industry has had six connected layers in its value chainbased on the retail distribution of games: 1. Retrieved from: https://www150.statcan.gc.ca/n1/daily-quotidien/180829/t003b-eng.htm. According to the report, the video game industry in Canada is a “Made in Canada” industry, with “many of the most important video games and video game companies … started in Canada by Canadians.” Advertisement. The gaming field of Canada strives to constantly improve itself and bring more to the host communities and the local economy. British Columbia had a population of just over five million in 2019, while Alberta was at 4.3 million. Our team members support dozens of local groups through countless volunteering hours. Quebec was Canada’s top employer with 10,000 employees or 45.9%% of the total number of employees in Canada’s video game industry in 2017. Shifting demographics:39 is the average age of Canadian video gamers, with 50% being male, and 50% being female (ESAC, 2018). This group accounted for about 35% of total spending or $471 million. Apply your sound judgement, decision-making and analyt… 2 days ago more... View similar jobs: Investigator … (n.d.). We do work for everyone from large IT brands, mid-size agencies, to small indie studios. We're excited to be developing our first major game based on our original IP. Canada’s Video Game Industry in 2017 – Final Report. The Canadian Gaming Association is thrilled to be able to say “welcome back” as Canada’s gaming industry slowly begins to re-open. Burnaby, BC Investigator Management Band 2 This position is excluded from union membership. Last 24 hours; Last 3 days; Last 7 days ; Last 14 days; Remote. Story continues below . Retrieved from: http://theesa.ca/wp-content/uploads/2018/10/ESAC18_BookletEN.pdf, ESAC. Success in the sector will require transformation across organizations and the industry. Since 2017, social/casual gaming revenue has overtaken traditional gaming revenue to become the largest component of the video games market (PwC, Entertainment & Media Outlook, n.d.). As the world focuses on how to “build back better” from the pandemic, the gaming industry in Canada has a key role to play. Retrieved from: http://theesa.ca/wp-content/uploads/2017/11/ESAC-Video-Games-in-Canada-Profile-2017_FINAL.pdf. Family-oriented games were the most popular genre in 2017, accounting for 26% of all video game projects completed that year (Nordicity, 2017). New technologies, real-time communications and social networking have created a dynamic environment where players are more connected than ever. Essential Facts about the Canadian Video Game Industry 2017. (2017). Online, free-to-play, battle royale games such as Fortnite are at the forefront of the social gaming trends. This is good news for workers within the industry and for anyone who is looking for an exciting career opportunity. Canada’s gaming industry is often defined by the involvement of provincial crown agencies but there are numerous private sector gaming companies making a significant mark in the gaming industry. Canadian Gaming Association – The Canadian Gaming Association (CGA) is a national trade association that works to advance the evolution of Canada’s gaming industry. Video gaming is also no longer confined to arcades or at-home consoles. Retrieved from: http://theesa.ca/wp-content/uploads/2017/11/ESAC-Video-Games-in-Canada-Profile-2017_FINAL.pdf, PwC. The video games industry contributed $3.7 billion to the economy of Canada in 2017. Search 944 Gaming Industry jobs now available on Indeed.com, the world's largest job site. It is larger than television and movie rentals and it is larger than the combined revenues generated by magazine and book sales, drinking places, spectator sports, movie theatres and performing arts. Source: Nordicity. EA in Canada. Before the pandemic, gambling was doing well, extremely well, and not just for the industry – although the over $17.1 billion generated in 2017 (according to a National Economic Benefits of the Canadian Gaming Industry study) is nothing to sneeze at – it also generates a further $18.9 billion to the Canadian economy in industry purchases and added value to the … Gaming Industry Jobs in Canada All New Filter 421 jobs Create alert All New BAND 2 - Gaming Investigator Save. GAMING INDUSTRY & COMMUNITY We are PROUD of our people, our business, and our community. Gaming has 2.5 billion gamers … Article content. Retrieved from: http://theesa.ca/wp-content/uploads/2017/10/ESAC2017_Booklet_13_Digital.pdf, ESAC. Remote (142) Temporarily Remote (COVID-19) (53) Salary estimate. Published by J. Clement , Jan 29, 2021. This advertisement has not loaded yet, but your article continues below. Canada’s Gaming Industry and the Evolving Landscape. According to a report by Nordicity, exports accounted for 75% of all revenue generated by video game companies in 2017. Consumers between the ages of 25-34 were the largest group of spenders. We have experienced … Retrieved from:http://theesa.ca/wp-content/uploads/2016/11/2016_booklet_Web.compressed2.pdf, Nordicity. An eligibility list may be established. Retrieved from: https://www150.statcan.gc.ca/n1/daily-quotidien/180829/t003b-eng.htm, Video Tutorials: Getting To Know Your Industry, The Beginner's Guide to Business Research, http://theesa.ca/wp-content/uploads/2017/11/ESAC-Video-Games-in-Canada-Profile-2017_FINAL.pdf, https://www150.statcan.gc.ca/n1/daily-quotidien/180829/t003b-eng.htm, http://theesa.ca/wp-content/uploads/2018/10/ESAC18_BookletEN.pdf, http://theesa.ca/wp-content/uploads/2017/10/ESAC2017_Booklet_13_Digital.pdf, http://theesa.ca/wp-content/uploads/2016/11/2016_booklet_Web.compressed2.pdf, https://www.pwc.com/ca/en/industries/entertainment-media/outlook-2019-2023.html.

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